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XBoxReveal HTML5 Windows Phone Sample

Over the past few months we have been doing a lot of Windows 8 development but using HTML5 and JavaScript instead of C# and XAML. Unfortunately Windows Phone does not have built in support for WinJS...

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XBoxReveal HTML5 Windows Phone Sample: Multiple Resolutions

In a previous article I wrote about writing an XBox Reveal Count Down Timer for Windows Phone using HTML5 & CSS. By the end of the article we ended up with the following During testing for the...

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XBoxReveal HTML5 Windows Phone Sample: WebBrowser Control

In this third installment of the Windows Phone HTML5 XBox Reveal sample, we’ll look at fixing the horizontal and vertical scrolling of the index.html Here are the first articles available if you have...

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XBoxReveal HTML5 Windows Phone Sample: Store Certification

In this final article of the XBoxReveal HTML5 Windows Phone sample, I’ll be going through some of the things you need to do as a developer to get ready for Windows Store Certification. If you have not...

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Windows Phone & HTML5 Sample App Summary

I recently wrote a four part article about how to build a simple count down timer app using HTML5 and Windows Phone.  The articles covered getting started with HTML5 and Windows Phone, multiple...

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Sharing Code Across Platforms: Introduction

In 2006 I did a presentation on that focused on .NET Compact Framework for Desktop Developers where the core focus was on how to leverage existing code from the full desktop .NET Framework and .NET...

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Sharing Code Part I: Common Source Files

In this article, I’ll go through how to share source code files between Windows Phone 8, Windows Phone 7.1 and Windows 8.  In this sample we’ll go through how to share a Math class between two separate...

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Sharing Code Part II: Partial Classes

In the first part of Sharing Code series we looked at sharing a common class source file across three different platforms. Continuing the series on Sharing Code across various platforms, we’ll look at...

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Sharing Code Part III: Conditional Compile

In the first part of Sharing Code series we looked at sharing a common class source file across three different platforms, and in the second part we continued with using partial classes to separate the...

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Sharing Code Part IV: Portable Class Libraries

In the last three posts, I have gone through various ways to share common code across the various Windows based platforms. So far in this series of articles in sharing code we have looked at Sharing...

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Killing Your iOS App using Xamarin

In the middle of a project where the team is building a customer app for iPad using Xamarin a requirement came up to automatically shut down the after a certain action was performed by the user....

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Getting Unique Device ID for iOS, Android and Windows with Xamarin

Over a year ago, I wrote a quick tip on getting device Unique ID for Windows and Windows Phone (8 & 7). Lately, at RedBit, we have been doing quite a bit of iOS, Android and Windows projects using...

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